Kingdoms of Amalur: Reckoning is a single-player action role-playing game for PC, PlayStation 3 and Xbox 360. It was created as MMO, but it eventually turned into a RPG. Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, acts as the game's exclusive designer. Additionally, noted fantasy author R.A. S
alvatore created the game universe and lore, with Todd McFarlane, creator of Spawn, working on the artwork. It was developed by 38 Studios and Big Huge Games. The game was released on February 7th, 2012, in North America and February 10th, 2012, in Europe. The first public demonstration was at Penny Arcade Expo East 2011, held in Boston, Massachusetts, United States on March 11, 2011.
Gameplay
Kingdoms of Amalur features "5 distinct regions, 4 playable races and 3 classes with 22 abilities per tree." The four playable races are Almain (noble Humans), the Dokkalfar (Dark Elves), the Ljosalfar, (Light Elves) and the Varani (nomadic Humans). A big difference between other RPGs is that you start almost classless, so you can make your own unique class (e.g. Might skills with some basic Sorcery spells). The three classes (or ability trees) are Might, Finesse and Sorcery; they correspond to fighter, rogue and mage classes respectively. The player starts off as a "blank slate", waking up in a pile of corpses after coming back from the dead. The game utilises a unique "destiny" system, whereby the players can invest in the skill-tree system to unlock various "destinies", which acts as the class system for the game. Combat works based on the timing of button presses, similar to the style of an action RPG, with occasional quick time events similar to those in the God of War series. Lead combat designer, Joe Quadandra, emphasized that "twitch skill is only going to get you so far. Strategy and proper RPG is going to get you further." 38 Studios founder Curt Schilling said that the style of the game is a marriage between God of War and Oblivion.
Development
38 Studios, owned by former Red Sox Pitcher Curt Schilling, originally began developing the Amalur universe for use in an MMO, codenamed 'Coppernicus'. After acquiring Big Huge Games in 2009, the studio decided to transfrom the project into a single-player RPG, as Ken Rolston and his team had already been working on an RPG while Big Huge Games was part of THQ. After Big Huge Games and 38 Studios were shut down, the plans to expand the Amalur universe into an MMO after Reckoning is left in question.
Demo
A playable demo was released on January 17, 2012, for Windows (Steam and Origin only), Xbox 360, and PlayStation 3. In this demo, you get to play the first quest of the main story: Out of the Darkness. After you've completed this quest, you'll be able to play another 45 minutes, in which you can do whatever you like. The best part is that, for example, talking to someone does not count as the playing time. So don't worry if you want to ask some other questions: you don't have to rush. You can find the timer in the Start menu. It will take you about 2 hours and 30 minutes to finish the demo.
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